[Personal Journal] noisyfanfare
[Other characters currently played] N/A
[Character name] Kay Faraday
[Canon] Ace Attorney
[Point in time taken from canon] After Ace Attorney Investigations 1
Kay is a cheerful girl with an indomitable spirit, always smiling, cracking jokes, or simply poking fun at the situation at hand. In fact, she can poke fun at almost anything, which leads people to wonder whether or not she's taking serious things as seriously as she should - and which can become annoying. Sometimes her discussions can veer off course, such as while examining evidence or a crime scene. She'll wonder about topics she stumbles upon, or even try to tie everything she says or does to being a thief, but more on that later. With her level of eagerness, she is always ready to try anything, to jump into any situation with her eyes closed - which, of course, can do more harm than good. Kay can be impulsive and easily distracted, but she'll try to get back to business. As for her impulses...well, there are certain things that can trigger them and blind her to reason, leading her into trouble. While she is smart and can catch on to plot developments, she tends to not think things through as thoroughly as she should, and of course, will need a little push and some explanations. Cleverness and resourcefulness does not necessarily make one a genius, after all.
As the Yatagarasu, Kay takes her role very seriously. She is driven by the pursuit of justice and upholds the ideals her father did when he was the first Yatagarasu. Because of her great confidence in her goals and the nobility of her title, she does not hesitate to introduce herself as a Great Thief even within earshot of detectives, Interpol agents and prosecutors. And if anyone freaks out (because really, you wouldn't declare yourself a thief in front of people who will instantly associate thievery with crime and everything in between), Kay is quick to explain that she only steals the truth. Although of course, as many of her jokes center around her stealing something or another as well as the appraisal of a certain item's monetary value, it can be hard to tell whether she's still pulling your leg or if she really has her eye on tangible wealth. But during the course of the game, Kay really doesn't make off with anything, not even evidence. She'll claim to have stolen lines, roles, poses, speaking styles and tactics, though, and emphasize that her only target is the truth. Besides, she hasn't exactly gone on a heist of her own yet, denoting that she still has a long way to go to become truly great as she makes the Yatagarasu out to be. However, her bravery is one thing to be commended; she must certainly be aware of the dangers a vigilante will be facing after finding out that her father was one, yet she chose to carry on the legacy as the second Yatagarasu. Even after her life was in jeopardy at one point, she showed no signs of turning in her three-legged raven badge and decided to keep on going after the final case.
But even as a thief, Kay has certainly done her part in solving two criminal cases (three if we include the case seven years ago where she was, in a manner of speaking, a victim). Despite her hyper attitude, she's more than willing to lend a hand with a smile on her face and a little wit, and will do her best to keep up with the flow of the investigation. While Kay's logic may not be as sound and leaves a lot to be desired, she certainly tries and has her own eureka moments. Unlike the stereotypical lone wolf thief, she sticks by her friends and colleagues, finding ways to keep the pursuit of the truth going. Despite her friendly demeanor and her generally cheery disposition, Kay does not necessarily get along with everyone. Some people may find her annoying, nosy and getting in the way, but that doesn't stop her. For example, she insisted on tagging along with Miles Edgeworth on his investigation of a kidnapping case despite his attempts to keep her away (especially with her also insisting that she's the Great Thief Yatagarasu), but in the end helped him solve the case. Not only that, whenever people are down on their luck and are on the verge of giving up, Kay is often that perky voice that urges people to keep moving forward, as she herself does the same.
She has been through a lot in the past, but Kay doesn't let that get in the way of her present - with the exception of that one moment when she wanted to confront her father's murderer and ended up being held hostage momentarily. A classic example of impulse overriding reason.
Kay is physically fit enough to run fast (she can certainly outrun a man nine years older than she is), jump down from considerable heights (higher than she is, like those lockers in The Kidnapped Turnabout) and land properly without hurting herself. She has also mentioned a fondness for the dropkick (and she has delivered one in canon at the age of ten), suggesting that she can probably defend herself should the need arise, albeit crudely. At the very least, she has the tenacity for defense.
Besides her athleticism, she's also got a few mental tricks up her sleeve as well. Kay can pull off a bluff when she has to and keep up with logical deductions made during investigations - although sometimes she'll need a foothold or two along the way and definitions of those big words. While she's no genius, she's clever enough to figure out some ways to make use of her surroundings and available resources to her advantage if she puts her mind to it. Well, one would have to be pretty smart to operate Little Thief, a portable device that can create holographic simulations of people, items and places with the correct data input.
She also likes to mimic people at times; she can be pretty good at it.
[Other important stuff]
One of the things Kay carries on her person is Little Thief. As mentioned above, it can create representations of places when provided with ample information that she can input. The actual process of inputting the data is never really shown, but it can be pretty accurate, even indicating items that were moved during the time frame. It has become a tool in recreating crime scenes.
At first I thought the museum would just be a boring place with a bunch of boring stuff, but I was wrong! I was really, really wrong!
Okay, so some of the paintings looked weird and I couldn't understand what was going on in them. But some of them showed this great floating castle. Every time I see it, I feel like going inside and seeing what treasures it's got! Wait, if it's floating, how do I get up there? Can anyone tell me? Or at least, tell me what's in that castle...
Whoa, hey, don't look at me like that! If the stuff in there is important, I won't steal anything, I promise! And I didn't take anything from the museum either! But you know, those artifacts looked like they cost a lot of money...
Despite the fact that it was located in an entirely different world, the city of Somni seemed...well, more familiar was one way to describe it, as Kay had seen her share of big cities before. Not only that, if she thought about it hard enough, she could almost convince herself that she never left home. Glancing up at the buildings, the thief was even more amazed by the fact that the landscape was so...normal. Espoir was homey, sure, but Somni had that air of familiarity. Kay knew cities better than she knew little cozy villages that may or may not have been left behind in the modernization race.
As she walked on through the Government District, a particularly large building caught her attention. The thief stopped in her tracks, gazing up at it and shading her eyes from the bright morning sun. Was it an office? Or was it something entirely different? Curiosity got the better of her and she ran toward its doors.
Needless to say, Kay's face fell in disappointment. Locked. Why was it locked? Surely people worked here...or maybe not. Maybe its purpose was something else entirely. She gave the doors another tug, another push, before stepping back.
Then she dug into her bag for a lock pick, and promptly jammed it into the keyhole. She had practiced with this lock pick in the past, but nothing happened as she turned the tool several times in the hole. Kay didn't hear a click, or any sound. A couple of other lock picks found their way in, but couldn't open the doors no matter what she did.
"What's wrong with these doors? Why won't they open?" she wondered out loud. Kay wanted to know what was behind them, and she wanted to know now.
[Why do you want to play this character in Somarium?] There are more than just a few unanswered mysteries here, and Kay will definitely want to see if she can dig some tidbits up, as she's very much interested in the truth. There's probably something like a "truth behind all truths" here, a driving force that nobody knows about. Kay wants to be the first to know! That, and I think her dreams would be pretty interesting. Furthermore, Edgeworth could use some assistance taking care of the law here, and his self-proclaimed assistant is more than willing to work with him!
[Which rule was your favorite and why?] No god-modding. More specifically, no stealing unless cleared by other mun! Sorry, Kay, you can't have all the truths you want in here.
[Where did you hear about Somarium?] My friends. Some of them used to play here, others are still here.
[Any questions?] Can Kay use Little Thief? It cannot create representations of places she doesn't know about, so its efficiency is also hinged on how much information can be known about a certain location. I'm asking this because it has been shown to be a pretty powerful gadget in-game.